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Audio & Podcasting

Voice Acting for Animation & Games

Turn one voice into a roster of characters that book

12 lessons4 modules9h 0m durationbeginner level

Instructor: StretchLearn Faculty

About this course

Learn to invent and sustain character voices that stay consistent take after take, then deliver them in the rooms that actually hire: animation, video games, and audiobooks. You will train cold-reading so unfamiliar scripts read like you wrote them, learn the exact direction vocabulary directors use so an adjustment lands on the first redirect, and protect your voice through the brutal demands of a battle-cry session. The course finishes with a working home-booth setup, a genre-targeted demo reel, and an audition pipeline on Casting Call Club, Backstage, and agency rosters.

Curriculum

Module 1: Building a Character Voice That Holds Up3 lessons
Module 2: Cold-Reading Scripts Like a Pro3 lessons
  • Scanning Sides Before You Speak🔒45m
  • Marking a Script for a Confident Take🔒45m
  • Breath, Stamina, and Long-Form Reads🔒45m
Module 3: Taking Direction and Protecting Your Voice3 lessons
  • The Language of the Director🔒45m
  • Self-Directing in the Booth🔒45m
  • Efforts, Screams, and Vocal Health🔒45m
Module 4: Setting Up and Booking the Work3 lessons
  • A Home Booth That Casting Will Accept🔒45m
  • Cutting a Demo Reel That Books🔒45m
  • Running an Audition Pipeline🔒45m
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