Specialized Digital Design
Figma Prototyping & Interactions
Build Figma prototypes that feel like real software
12 lessons4 modules9h 20m durationbeginner level
About this course
This course teaches the modern Figma prototyping toolkit: variables (string, number, boolean, and color), conditional if-and-else logic with the Set Variable and Conditional actions, multi-state interactive components, overlays and sticky scrolling, and the timing and easing that make motion feel right. You will build prototypes that capture typed input, branch based on what a user does, count items in a cart, toggle dark mode from a single boolean, and validate a form, then prepare and moderate a usability test and present the result convincingly to stakeholders. Every technique uses the real Figma feature names and panels so you can rebuild it immediately.
Curriculum
Module 1: The Prototyping Mindset and Core Interactions
- Fidelity, Purpose, and What to PrototypePreview
- Triggers, Actions, and the Interaction Model🔒
- Timing, Easing, and Smart Animate🔒
Module 2: Variables: Giving a Prototype Memory
- What Variables Are and the Four Types🔒
- Capturing Input and Showing Dynamic Text🔒
- Counting, Calculating, and Theming with Variables🔒
Module 3: Conditional Logic and Interactive Components
- Conditional Logic: If, And, Else🔒
- Multi-state Interactive Components with Variants🔒
- Combining Variables, Conditionals, and Components🔒
Module 4: Overlays, Testing, and Stakeholder Demos
- Overlays, Swap Overlay, and Sticky Scrolling🔒
- Preparing and Moderating a Usability Test🔒
- Presenting the Prototype to Stakeholders🔒
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