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Fine Art

Concept Art & Visual Development

Design Worlds and Characters the Way Real Studios Do

12 lessons4 modules9h 0m durationbeginner level

Instructor: StretchLearn Faculty

About this course

Concept art is visual problem-solving, not just pretty pictures. This course teaches the production workflow used at studios like Riot, Blizzard, and Pixar: generating volume through thumbnails, reading designs in value, controlling shape language, and packaging work into briefs and design sheets that survive an art-director review.

Curriculum

Module 1: What Concept Art Actually Is3 lessons
Module 2: Ideation and Thumbnail Sketching3 lessons
  • Reading a Brief and Gathering Reference🔒45m
  • Thumbnailing: Volume, Silhouette, and Variation🔒45m
  • Selecting and Developing the Winners🔒45m
Module 3: Composition, Value, and Color3 lessons
  • Value First: The Three-Value Notan🔒45m
  • Composition Frameworks That Actually Help🔒45m
  • Color and Light for Mood🔒45m
Module 4: Designing Characters and Environments3 lessons
  • Character Design: Shape Language and Story🔒45m
  • Environment Design: Perspective and World-Building🔒45m
  • Design Sheets, Callouts, and Turnarounds🔒45m
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