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3D Design & Visualisation

Blender for Product Visualisation

Model any product in Blender, from flat reference to spinning turntable

12 lessons4 modules9h 35m durationbeginner level

Instructor: StretchLearn Faculty

About this course

This beginner course teaches the modelling half of product visualisation in Blender: how to bring in CAD and SVG references, block out and refine forms with subdivision-surface modelling, and keep topology clean enough to shade and animate. You will UV unwrap with minimal distortion, build flexible procedural shaders that need no texture downloads, and set up a camera-orbit turntable. By the end you can take a product from a flat reference image to a render-ready model, a still frame, and a looping turntable that shows every angle.

Curriculum

Module 1: References, Units, and Reference-Driven Setup3 lessons
Module 2: Subdivision-Surface Modelling3 lessons
  • How Subdivision Surfaces Work🔒45m
  • Edge Loops, Support Loops, and Bevels🔒50m
  • Mirroring and Building Detail🔒50m
Module 3: UV Unwrapping and Procedural Shading3 lessons
  • UV Unwrapping Without Distortion🔒50m
  • Building Procedural Materials🔒50m
  • Labels, Decals, and Logos🔒45m
Module 4: Cameras, Stills, and Turntable Output3 lessons
  • Framing the Hero Still🔒45m
  • Building a Camera-Orbit Turntable🔒50m
  • Exporting Stills and Turntables🔒50m
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